A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it
Backgrounds and characters: artwork adopted for the game
01
A maze surrounded by hedges
The adventure takes place in a garden divided by hedges. Walking its paths and looking down from above in a replay reveal different sides of the very same maze.
Beyond the maze lie forests, villages, and sky. Depth as you move the viewpoint, and gentle motion in the forest, help create the feeling of being in the garden.
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge itA screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it
02
Menus that belong to the garden
The lobby features the Seekers who venture into the maze and the Maker. The match selection, rankings, replays, and settings screens also use garden scenery and wood, paper, and gold textures.
The building board, wooden replay signs, and brass trophy engraved with names and scores share the garden’s materials and light, connecting preparation, play, and the moment after a match.
03
Starting with the basic garden and character looks
The initial plan is to offer the basic garden theme and character appearances. We are refining maze building and exploration while keeping roles and participants easy to distinguish.
Some screens shown are from a build in development. Menus and scenery details may change before release.
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it