See it in motion
01
Start with a connected path
Begin with a path connecting the start and goal, along with some initial branches. Work with that foundation to decide where to add detours. You can also finish the maze as it is, without adding more paths.
The foundation path is protected, so you can build your maze while keeping the route to the exit connected.
02
Draw, connect, erase
Trace with one finger to extend branches, join other paths, or erase unwanted additions. Paths added after initial generation follow the areas you draw. Create your own T-junctions and crossroads, combining branches and merges.
Pinch to zoom into fine details, and use two fingers to move the view. Compare the whole layout with the paths close at hand as you work.


03
Finish with traps
Place one fire, lightning, and warp trap on the paths. In 1v3, switch between paths, traps, and keys to prepare all three keys within the same 90 seconds. Shape the maze and its placements together as you decide where to lead your opponents.
To finish a 1v3 maze early, all three keys must be validly placed. When time runs out, valid confirmed placements are kept and missing keys are filled in before exploration. A stroke or placement still being held is not confirmed.





