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TWO WAYS TO PLAY

Match basics

Build or explore. Read the maze from two sides.

Coming soon · Early access open on TestFlight

1v1 maze-building screen
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

Backgrounds and characters: artwork adopted for the game

MAKE. EXCHANGE. EXPLORE.

One maze. Two perspectives.

Maze-building scene
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it
Waiting for exploration after the maze swap
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it
Exploring an opponent's maze
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it
01

Build

First, finish a maze of your own.

02

Swap

Exchange your completed mazes.

03

Find your way

Outthink your opponent and reach the exit.

01

1v1: challenge each other's mazes

Each player builds a maze, then swaps with the other player and explores it. Deciding where to lead your opponent astray and reading their intentions as you search for the exit both matter in this contest.

  1. Build a mazeUse the connected foundation path, then add branches and traps to finish your design.
  2. Enter your opponent's mazeYour opponent explores the maze you built, while you explore theirs.
  3. Reach the exit firstThe first player to reach the goal wins. In the new 1v1 rules, play continues into overtime after 90 seconds.
1v1 exploration screen
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

02

1v3: one mind against a team of three

Three Seekers take on a maze built by one Maker. The Maker designs paths to confuse them, while the Seekers share their exploration records and search for three keys.

Collect all three keys to reveal the door. Unlocking begins automatically when all key holders gather in front of it. Once the door opens, any one Seeker reaching the goal wins for the whole team. The Maker wins by keeping the exit protected until time runs out.

Use preset messages to tell teammates about a key or ask them to gather. Split up to explore, then work together at the door.

1v3 Maker spectator screen
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it
The 1 vs 3 seeker screen with key counts and preset comments
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it
The 1 vs 3 garden after opening the door with three keys
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

03

Ranked matches or a game with friends

For ranked matches, choose a mode; in 1v3, also choose the Maker or Seeker role. For friend matches, the host creates a room and everyone gathers with an invite code.

Maze building lasts 90 seconds in both modes. In 1v3, paths, traps, and all three keys are prepared within that time. Exploration lasts 90 seconds in 1v3. Under the new 1v1 rules, an undecided match continues after 90 seconds until someone reaches the goal. Overtime lasts up to 180 seconds; simultaneous finishes or an undecided match at the limit end in a draw.

Screenshots and videos show a Japanese development build. Website translation does not confirm in-game language support.