cemelog
Menu

SOUNDS OF ADVENTURE

Music

From quiet preparations to the search for the exit.

Coming soon · Early access open on TestFlight

Settings screen with music, sound-effect, and footstep volume controls
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

Backgrounds and characters: artwork adopted for the game

01

Fourteen pieces for different scenes

Getting ready in the lobby, building a maze, searching for the exit and the end of a match: 14 music tracks change with each scene.

Brass, woodwinds, and marching rhythms bring out the brightness of the garden and the anticipation of setting off on an adventure.

02

Following the mood of exploration

Music has a different role during relaxed preparations and the rush to choose paths and reach the exit. Changes tied to the time remaining in exploration help convey the tension as the match unfolds.

Victory, defeat, and draws each have their own music, marking the end of a match in sound.

03

Set the volume your way

Adjust music, sound effects, and footsteps separately in Settings. Trap activation, key discoveries, and an opening door also have sounds that help convey what is happening in the garden.

Track changes and the overall sound are being polished for release.

LISTEN TO THE GARDEN

A little taste of the garden's music.

Choose a track to listen to a sample.

LobbyFor a moment of preparation · 15 seconds
ExplorationFor the search for the exit · 15 seconds
VictoryTo mark the end of a match · 6 seconds

Screenshots and videos show a Japanese development build. Website translation does not confirm in-game language support.