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YOUR FIRST MATCH

How to play

Start with a one-on-one match. Build a maze, explore your opponent’s maze and find the exit.

  1. Build: 90 seconds
  2. Exchange mazes
  3. Explore and reach the goal

The information and screenshots show a game in development and may change before release.

MOVIE GUIDE

Your first match in 17 seconds

Build, swap, explore, reach the goal. A short movie of how a 1 vs 1 match flows.

First-match movie (about 17 seconds, with sound). Game screens are from a build in development.

01

Be first to finish your opponent’s maze

In a one-on-one match, both players build a maze and then exchange them. Your opponent explores yours, and you explore theirs. The first to reach the goal wins.

The maze builder is called the maker; the player looking for the exit is the seeker. In one-on-one play, you take both roles: maker first, then seeker.

02

Choose a match in the lobby

Open “ランク対戦” (Ranked match) in the lobby and choose “1 対 1” (One-on-one). Select “マッチングを開始” (Start matchmaking) to find an opponent, then follow the on-screen instructions.

To play with friends, choose “友人対戦” (Play with friends). One person creates a room, and the others join using its invitation code.

Read how to play with friends
Lobby with ranked match and play-with-friends buttons
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

03

Try drawing one branch

You have 90 seconds to build. Start with the connected route from start to goal. Trace a branch outward from an existing path with one finger, then lift your finger to confirm it.

Select “消しゴム” (Eraser) and trace paths you added to remove them. Choose “道をつくる” (Draw paths) to draw again. The original route is protected. Pinch to zoom and use two fingers to pan.

Once comfortable, select “炎” (Fire), “雷” (Lightning) or “ワープ” (Warp), then tap a path and lift your finger to place a trap. Select “配置を終了” (Finish placing) to return to drawing. A single branch is enough for your first maze.

Press “完成” (Done), or wait for building time to end, to move on to the maze exchange. Follow the on-screen instructions while your opponent gets ready.

Read more about drawing and erasing

Watch the maze-building demo

Maze-building screen with a drawn branch
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

04

Walk, look around and check your route

After exchanging mazes, it is your turn as seeker. Move forward a little, then try turning at a junction.

Move: left stick
Move the stick on the left toward the direction you want to travel.
Look: right side of the screen
Drag on the right side of the screen to change where you are looking.

Turn at a junction → head back if it is a dead end → check the paths you have walked on the map. Repeat to find a route you have not explored yet.

Tap the mini-map at the top right to open the expanded map. Tap “戻る” (Back) or outside the map to close it. Check the paths you have walked, return to the last junction and try another branch.

Read more about the map

Watch the movement and camera demo

Exploration screen with the movement stick and map
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

05

Learn from the result

In one-on-one play, the first to reach the goal wins. If neither player finishes within 90 seconds of exploration, the match goes into overtime for up to 180 seconds. A simultaneous finish, or no winner by the limit, is a draw.

The result screen shows the outcome and points gained or lost. Select “リプレイを見る” (Watch replay) to review the match. Saved matches also let you inspect junctions in the overview or follow a player’s movements.

Look back at the junction that confused you, or see how your opponent explored your branches. It can give you an idea to try next time.

Read how to use Replay
Result screen showing the outcome and points change
A screen from a build in development. Mazes, names, scores and inventory counts are examples.Select the image to enlarge it

PLUS

In team play, work together on keys and the door

Team play pits one maker against three seekers. The maker has a shared 90 seconds to prepare paths, traps and three keys. Seekers share exploration records and can split up to search.

The door appears once all three keys are collected. Unlocking begins automatically when everyone holding a key gathers in front of it. If one person holds multiple keys, that person must be there too.

After the door opens, one seeker reaching the goal wins for the whole team. The maker wins by defending the exit until time runs out. Use preset comments to announce a key or ask everyone to gather.

Read the full team-play rules

BEFORE YOU PLAY

A few things to know before you play

When life is used

Normally, a ranked match uses one life when it starts. Waiting, cancelling before the match starts and playing with friends do not use life.

Account linking is optional

You can play without linking an external account. See Support for ways to transfer your record and optional Game Center linking.

Support and frequently asked questions

Screenshots and videos show a Japanese development build. Website translation does not confirm in-game language support.